Hmm. I read through about everything. I really like Rad's story idea. It is like an enigma of a concept.
Also, I think that it is best if resources were worked on in a priority system. Like, here's the order I typed up for Jazzer X...
Order of priority...
1.Concept
1.1 Extended design rules (restrictions: what we don't want in the game. Basic list)
1.2 Extended design rules (encouraged: things that we want in the game. Basic list)
1.5 Gameplay
1.5.5. Story Stage 1 (concept elaborated)
1.5.9. Story Stage 2 (adding characters, settings, and key moments)
2. Character Design (flesh out characters)
3. World Design (flesh out worlds)
4. Compilation (bring all designed resources together and flesh out the story)
5. Game rules stage 1
-The game design splits into sub groups from this point-
-A-
1. Obstacle Concepts
-B-
1. Scripting Concepts
...Well, this is what I have so far. After number 5, I 'm still working on it, so it isn't very complete. Anyways, there's some stuff I thought was important to get finished before other things are started. I believe it gives the project a firmer foundation. You can see I want a lot of work put into developing the story

. I dunno if this is very similar to what you've already had planned, but anyways I think it may help. Oh, and your feedback would be great

I also think that there should be administrators appointed to be the head of the different fields of game design. (e.g. Art, Programming, Music, Etc.) Then the people who submit things send their work to the administrator who specializes in such and such area, and the administrators make judgements on what resources would work good, then check things with the Director for his feedback, then things get compiled together. I'm thinking that the programming field shouldn't have scripts flying around all over the place though. That could cause problems. Also the administrators and director also make their own resources for the project, too.