Quote:
Originally Posted by Xion
And I think we should do this Tactics style...
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I disagree. This is fine. And I'll add Frenzeh as soon as I find a way to, since intelligence isn't a factor in the new system.
Oh, and attacking or casting ends movement. This is to prevent any misbalancing hit and run tactics.
IF THE NUMBER ON THE BATTLEFIELD IS NOT THE NUMBER OF THIS POST, PRESS RELOAD, MORTAL

Araches: HP=35/50 ATTACK=10 MOVE=3 MP=25 SPELL=HASTE-5MP,BLOODLUST-5MP
Uberbob: HP=80/80 ATTACK=20 MOVE=2
Shuri: HP=40/70 ATTACK=25 MOVE=4 MP=10 SPELL=HASTE-5MP
Foo: HP=60/60 ATTACK=15 MOVE=(3) MP=10 SPELL=RANDOMIZE-10MP
Bandit1: HP=40/70 ATTACK=15 MOVE=2
Bandit2: HP=70/70 ATTACK=15 MOVE=2
Bandit3: HP=20/70 ATTACK=15 MOVE=2
Uberbob attacks bandit for 20 damage.
Shuriken attacks bandit for 50 damage (double, there).
Araches attacks bandit for 10 damage.
Foo is currently knocking on the hotel room door.
Bandit1 attacks Araches for 15 damage.
Bandit2 attacks Shuri for 15 damage.
Bandit3 attacks Shuti for 15 damage.
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