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JCF Éminence Grise

Joined: Jul 2002

Posts: 12,275

Radium is an asset to this forum

Nov 17, 2003, 11:34 AM
Radium is offline
Scatman gets a cookie for thinking.

The wafflepieces are only enough for one character to learn one skill. And SuxMagic... well... sucks. Really.


Magic Combo list:

Doll Magic + Enchantment:
Enchant weapon: increases the damage, speed, and defense of any weapon.
Doll Magic + Glitching:
Doll Ward: Prevents all Doll Magic spells.
Doll Magic + Healing:
Enchant Doll Healer: Enchants a doll with healing abilities, regardless of surroundings.
Doll Magic + Mindmagic:
Switch Enchant: Any enchanted dolls or other objects switch sides temporarily
Doll Magic + Non-Elemental:
Inanimate Explosion: Changes any object to explosives.
Doll Magic + Seer Magic:
Mass Disenchant: Disenchants all hostile animated objects.
Doll Magic + Summoning:
Summon Doll: Summons doll. Surprisingly useful.
Doll Magic + Sux Magic:
Misenchant: All enchanted objects take 200% damage from spells.
Enchantment + Glitching:
Fysics Phalure: Limited form of the Chaos Effect spell, only affects Physics.
Enchantment + Healing:
Regenerate: Target gains health every turn.
Enchantment + Mindmagic:
Telepathy Aura: Target can read the mind of any enemy within 10 feet.
Enchantment + Non-Elemental:
Life Drain: Target loses health every turn.
Enchantment + Seer Magic:
View Spells: Shows all magical effects on target, even hidden ones.
Enchantment + Summoning:
Summon Archmage: Summons an archmage.
Enchantment + Sux Magic:
Aura of Sux: All enemies within 10 feet of target take the effects of the ?Sux Ball? spell.
Glitching + Healing Magic:
Healing Ward: Prevents all healing spells.
Glitching + Mindmagic:
Hypnotism Ward: Prevents all Mindmagic spells.
Glitching + Non-Elemental:
Offensive Magic Ward: All targets can not take damage from magic.
Glitching + Seer Magic:
Blind Inner Eye: Prevents all Seer Magic spells.
Glitching + Summoning:
Dimension Divider: Prevents all Summoning spells.
Glitching + Sux Magic:
Antisux: Reverses effects of all Sux Magic spells.
Healing + Mindmagic:
Rejuvenate: Like the ?Regenerate? spell, but restores spell points.
Healing + Non-Elemental:
Armor Skin: Triples target?s defense.
Healing + Seer Magic:
Mass Power Restore: Restores all allies spell points.
Healing + Summoning:
Holy Shield: Allies can not take damage in any way until they attack.
Healing + Sux Magic:
Spell Speed: All spells wear off twice as fast.
Mindmagic + Non-Elemental:
Headache: Another one of those surprisingly useful spells.
Mindmagic + Seer Magic:
Telepathy: Allows caster to read minds. Range is about 150 miles.
Mindmagic + Summoning:
Summon Einstein: Never know when you need this guy.
Mindmagic + Sux Magic:
Mass Stupidity: Hehe, make all your enemies as dumb as rocks!
Non-Elemental + Seer Magic:
Mass Illusion Translucency: All allies can see past illusions.
Non-Elemental + Summoning:
Summon Anvil: Never underestimate this.
Non-Elemental + Sux Magic:
Mass ReallyBadhurt: Nuff? said.
Seer Magic + Summoning:
Mass Plastic Ward: Prevents the use of anything containing plastic in combat. Don?t ask the connection to summoning and seer magic.
Seer Magic + Sux Magic:
View Sux: See who is the suxiest.
Summoning Magic + Sux Magic:
Summon Danger Muffin: Fear me.