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Flamepanther

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Joined: Nov 2002

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Nov 29, 2003, 08:20 PM
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Indoor/outdoor with animated falling hazards


Hanging platforms, leaping fireball hazard, and a good view of the 3D eye candy


Stolen skeleton ramps. Yes, there's an error in the stone ground, and I've already fixed it.



More stolen goods.


The brown stone slabs are obviously from the castle tile set. The bones are all from the second heck stage. The red stone walls are stolen from early in Blaster Master 2 on the Sega Genesis/Megadrive. I modified them to have an end instead of repeating until something covers them up. The animated hazards are both modified from Mega Man X4 on the Sony Playstation. The small dragon in the distance was taken from the intro sequence to Crystalis on the Nintendo Entertainment System. The grey slabs are modified from the brown stones used in the castle. The Sea of Flames graphics (2D foreground, 2D background, wandering columns, and 3D background) are all original from scratch, as are the flying cinders. The hanging stone cone platforms are mine mostly from scratch.

You can't tell it very well fromt he pictures, but the colums of flame wander across the screen in different directions and speeds, the 2D lava/fire rushes at two different speeds (foreground vs background), and the cinders fly a wavy pattern in three different directions at different speeds. The dragon flies across the screen periodically.

The background works in 8-bit color, though not as pretty. Low detail mode works, but causes the river of fire to stop animating. Turning off the 3D background is a huge graphical problem unless you also switch to low detail. I knew about these problems in advance, but I thought the effect was worth it. Hopefully, no one has to play this in those modes.

The palette is set up to work properly with pinball objects, snow (why??), etc.

Last edited by Flamepanther; Nov 29, 2003 at 08:52 PM.