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Trafton

JCF Member

Joined: Oct 2002

Posts: 3,589

Trafton is an asset to this forum

Dec 29, 2003, 02:29 PM
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There are various reasons that people dislike hotels. Back when they were originally made, before today's interactive hotels, people mostly objected to them simply because their intentions were to serve the folly of the owner. Back then, the only thing you can much do is look at a hotel and other rooms. Sure, you can buy stuff, but the microeconomy was never very good, nor organized, and mostly the fun was lost eventually and people simply went around roasting. If it was hosted in treasure mode, or if there was some arcane "anti-roasting" rule, this was sort of impossible.

Today, the backlash is partly habitual and partly founded; hotels still do not represent as much of an interactive game as, say, CTF or battle. Nonetheless, they have improved a good deal to the point where many people like them. I personally see no problem in this. However, in my personal opinion, the poorness of most "neo-hotels" is overexaggerated. If you can roast, I have nothing against them. I just buy excessive amounts of one item, such as alarm clocks, and then stockpile them, awaiting a nuclear apocolypse. It may get old after a while, but not significantly quicker than most other levels.

~ Traft