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Originally Posted by TangerĂ¯ne
Yeah, the big orange spot just looks bland compared to the rest of the tileset. Add some shading, at least. The other thing is the sharp colour changes in them - it looks so unnatural for a level.
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I'll see if I can make some tweaks to the color changes, but there's not much I can do without going back and doing some major work on my palette.
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Oh, and put the falling red stuff back in. It's in the first screenshot (the one with castle) but not the second :P
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There's an example of how much my tile set depends on motion. That fiery stuff is actually shooting up from the bottom of the level, and wanders across the entire stage. It just happened to be in view for the first shot and not for the second. I haven't removed or changed it at all.
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