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Cpp

JCF Member

Joined: Mar 2001

Posts: 1,557

Cpp is doing well so far

Feb 6, 2004, 08:30 AM
Cpp is offline
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Quote:
Originally Posted by N0B0DY
k.
I think I got it.

Address [pm2Overlord.A] shows what weapon they use, so if they changed the weapon instead of getting the shield, that would stop it.

The other way is to check [pm2Overlord.B] and see if there is any time on their shield timer, and then check if [pm2Overlord.C] says if it is shield one, two or three. If not, then they are using either a lazer shield or a negitive shield. Both are ban material.

`N0
The problem is that whenever the variable that indicates the shield type is set to 4 (laser shield) the server will see it as 0 and even IF the client has some time left on its shield it will appear to server as he has none. This is exactly why Cataclysm fails to detect laser shields.
I have been doing some research on the packets recently and I think I know how to detect not if a user has the laser shield but when a user fires it. The thing now is to make a packet filter in VB that would analyze the packets from each client and because I believe packets don't contain any data from which client they come the filter would somehow have to find the source IP of the packet (where they came from) and compare it to the client IP database found in jj2 memory. This would allow me to get the client number and BANG!
This user has been banned. Have a nice day.
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