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Originally Posted by Tiberious
You know, this one should be obvious: IDs for collapsing scenery. That way, you could have platforms that go at once.
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That would be pretty cool, but in the meantime, see my "Fun with Belts" topic. You can do this sort of thing already, to an extent.
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A less obvious, and probably tougher one: loops, and the events that go with them. People routinely use Layers 3 and 4 for their level layers. Loops could easily use a second masking scheme for Layer 3, with a 'side switch' event that could be placed near the top of the loop. The only thing that would be more difficult are sprites, but how hard could it be to make a set of walking/running sprites that are rotated 45 degrees (the other 6 positions could easily be made with clever use of flips and mirrors of the other 2 sets)?
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*cough* sonic ripoff *cough*
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Doing away with the clunky 32x32 tiles. 16x16 is the way to go. There'd be alot of tileset space saved, especially in tilesets that rely heavily-to-solely on other games' graphics, which usually use 16x16 or even 8x8 tiles.
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Why dont't we just lower the tiles to 1x1? Seriously, this would require a whole lot of rewriting, and I have no idea if JCS would be able to load previous levels.
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