But why put that long dialog in the first place? It was not funny, it was not needed to advance the plot, and it just made the player click a lot to skip the text. It seemed to me like dialog for the sake of dialog, which isn't a good thing.
I mean, I wouldn't be too annoyed if it was 2 or 3 lines. But 57?
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<img src="http://i25.photobucket.com/albums/c100/Ashton_JX/the_web/stupid_prize.gif" border="0" alt="The rodent thingy wasn't worthy.">
I would not want anyone having sex with my cocktail. ~ Radium
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