Well, if you mean helping us to get to another plane, that is what the three warp gates are for. I know of one. One is under the control of a ancient evil. One is so far away it would take years to get to it with the fastest ship in the Galaxy. If you mean helping us once we get to a new plane, that is something to think of once we get there. Now, I have an idea.
Suddenly, on the battlefield where Strato was slain, a bright flash is emmitted from an imaginary point in the air. It widens, and forms a gate of bright energy. From it comes a peep, but not a normal peep. Blue in color, and with red eyes, this is an abnormal peep. He carries 11 bells, glowing with quiet magic, on poles of a slightly... strange wood. He wears a black vest and a cap with a feather on it.
"Glock reporting, on the team sent to investigate the warpgate! What are your orders, Gener- oh." Glock takes his bells out, and gets into a fighting stance.
Glock selects one of his bells, a silver one humming with firey magic, and rings it! Glock uses Overdrive Bell!
Glock's overdrive is raised from 96% to 100%!
Glock takes a large bell, etched with strange runes and with a pair of etherial wings. Glock rings it, once, and it gives out a crisp, clean noise! Glock uses Phoenix Bell!
Strato is raised, and healed to full!
All troops are raised, and healed to full!
Glock now has the re-raise status effect!
Glock selects a small, black bell. He rings it once, and it makes a sharp noise, distinctive but easily forgotten. Glock uses Amnesia Bell!
Lem_Gambino has forgotten how to use Super Knucklehead 1!
Lem_Gambino has reverted to his normal form!
Glock was suppost to be the first boss in the seige, but this is such a perfect moment for him...
--Glock--
HP: 400/400 Overdrive: 0%
strong against air, earth, and fire. weak against steel
*auto chime: counterattack; heal all allies for half the damage Glock takes, and hurts all enemies (with sound-type damage) for one fourth the damage. if Glock is killed it raises him before healing, but this does not work if Glock would have still died even if he had been healed as he was hurt; physical
*sonic bell: deals 600 sound damage; physical
*entropy bell: target is confused; physical
*broken bell: deals 900 sound damage, can only be used when Glock is under 200 HP; physical
*doom bell: counterattack; when killed, Glock deals 4000 sound damage to his killer
*amnesia bell: target is unable to use technique of caster's choice for rest of battle, cannot be cured; physical
*chaos bell (overdrive): target is berzerked, confused, and poisoned; none of these status effects will go away unless a healing item of spell is used. if any one of these effects are healed, they will all dissapear and deal 10000 damage to the person who was formerly inflicted; physical
*clear bell: heals 300 HP of target; physical
*mana bell: restores 200 MP of target; physical
*phoenix bell (overdrive)- all dead allies are raised and fully healed, uses re-raise on Glock; physical
*overdrive bell: raises target's overdrive meter by 5%; physical
note: all of Glock's skills are counted as physical attacks, so he can use three a turn
potion x 15
11 bells x 1 (equipped)
black vest x 1 (equipped)
feather cap x 1 (equipped)
@Xion- no, the paradox goes in a full circle. If you don't trust me, I will give you a better example.
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<img src="http://i25.photobucket.com/albums/c100/Ashton_JX/the_web/stupid_prize.gif" border="0" alt="The rodent thingy wasn't worthy.">
I would not want anyone having sex with my cocktail. ~ Radium
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