I got an idea.
Each plane has their own planal modifier, and each attack has a specific amount of range damage. Example:
==Freezeblink: Costs 32, damages 80-112, hit 85.
The cost and damage can be modified seperately, along with HP maxes and MP maxes. However, Hit and JP (overdrive) will not be affected by any worldwide modifier. Local modifiers, like fog, water, or forests, can affect hit. Example of a world modifier:
==Gran Da Val: HPx2, MPx2, Costsx2.25, damagex3. Local elements: Wood, Water, Wind, Earth.
Here, a base HP of 176 would be 352, a base MP of 221 would be 442, Freezeblink would cost 72 and damage 240-336, and any Wood, Water, Wind, and Earth abilities would get a 1.5x bonus.
Take these into consideration, and maybe it could be kind of a D&D game. I dunno if this could really work, but it will prevent the uber-1337 overpowerment of spells over time. Granted, there are combos out there that can deal massive damage, so you need to find them on your own.
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