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piet

JCF Member

Joined: Feb 2003

Posts: 438

piet is doing well so far

May 9, 2004, 10:35 AM
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Quote:
Originally Posted by Fl@$h
This looks sooooo 1337, finally someone who actually DOES something instead of just saying "we should make a jj2 quake mod".
I'd like to help in some sort of way, however I know nothing about 3D game stuff. Also, it might be a good idea (Like shadow said) to convert the stuff to Enemy territory, which is free and the developers of that game are supporting mods actively. FYI, it runs in the Q3 engine, and as far as I know there are a few sites with info about converting things from one q3 engine game to another one, try google.

Keep up the good work
well, the thing is if i want to make the mod for ET it will still need all of the quake3 basic skills like modeling and stuff.
i know there are free games that can be used for mod making. but using the old plane Quake3 for my game has one voordeel (dutch), it can be compiled again.
that means that i can make the game stand alone and it will be mutch smaller in filesize.

maybe ET has the same thing but why do i need to use it? the only reason i can think off is that it supports objectives. but when i am ready to start modding (coding) i will try to make these things myself so i don't have to filter out al the stuff i don't need.

i hope this awnsers your question.

and sure you can help, EVERYONE can help!!!
just post a reply in the forum topic where you would like to help, we can teach you some new things if you like, in het nederlands lijkt het mij dat makelijkst gaan :P
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I remember playing jazz2 like crazy!