I am adding a new element to terrain modifiers- resident monsters.
Now different locations can have a few types of enemies that are encountered there if you enter. They have allignments of their own, so they can be good evil or neutral, though they are most commonly neutral. I am not done with the list, but here are a few examples of my work so far-
Ent: /good/
500 d 2000 hp
weak against fire
King Lion (miniboss): /neutral/
1000 d 5000 hp
*majestic (anyone who uses an attack or a technique on King Lion gets -1 attack this turn or on their next turn if they would have 0 for this turn without the help of majestic; counterattack)
strong against all elements
Pathbinder: /evil/
400 d 2000 hp
*landbind (target is not effected by terrain modifiers)
strong against all elements
What should the monsters for Gran Da Val be?
__________________
<img src="http://i25.photobucket.com/albums/c100/Ashton_JX/the_web/stupid_prize.gif" border="0" alt="The rodent thingy wasn't worthy.">
I would not want anyone having sex with my cocktail. ~ Radium
|