Alright, I made quite a few new monsters. I still have some to go, but I am nearing the mark. Here are some more samples.
Magick Wisp: /good/
500 d 10 hp
*etherial (immune to physical damage; passive)
immune to all elements but darkness
Madman: /neutral/
10 d melee 600 hp 40 mp
*break (deals 500 kinetic d; 10 mp)
*crack (deals 1500 kinetic d and confuses; takes 30 mp and 40 hp)
Autohammer: /neutral/
600 d melee 400 hp
strong against fire, steel. weak against lightning
Dark Matter: /evil/
1000 d melee 600 hp
strong against all elements
Yeti: /neutral/
300 d melee 600 hp
immune to ice. weak against fire
Oh, and I forgot- if an attack is melee range, you need to mark so. I have fixed all the previous monsters that should have been marked as melee but were not.
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<img src="http://i25.photobucket.com/albums/c100/Ashton_JX/the_web/stupid_prize.gif" border="0" alt="The rodent thingy wasn't worthy.">
I would not want anyone having sex with my cocktail. ~ Radium
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