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piet

JCF Member

Joined: Feb 2003

Posts: 438

piet is doing well so far

Jul 5, 2004, 02:16 PM
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Quote:
Originally Posted by Hare
I've got my own fangame thing going too. Just I've been so depressed for years, and have not gotten much of anything done.

I was working on a JJ3D thing a couple years ago too, but I'm kinda afraid to do that since I want to do games professionally, and left the project. Ah, but my level design skills weren't as good back then either, so at least I've got more practice in nowdays.

I use 3D GameStudio, and I do reccommend it, as I find it rather easy to use, however 3D Games Design is lots of work... unless you are lazy, then you can just toss anything together, pop in a few premade models with predefined scripts, put jazz level textures on the walls, and Boom, you got a fan game. Not a good fan game, but its uhm... something... or rather.

I've got a few screenshots of most of the stuff I've done over the years since I got GameStudio (A5). None of which are of working games
what do you mean not a good fan game?
i think you can better ripp off good, than making a bad game yourselve. and about using the jj2 texutres in my game: the game is still in progress so i use quick and diry textures just to have a feeling. if the game is ready it will have lots of new things, the only things i have "ripped" are:
a few textures form the castle map.
jazz model
carrot model
gun model

well that would be lets say 10% of the game now. not even talking about the modicating of all these rips, this is not a cheap Ctrl+C, Ctrl+V, Save. it takes skill.
skill like your work on 3d. but then remember that we ripped stuff from a unreal based game, and use it in quake. that takes knowless of both worlds so it was hard for me to do it.

hey your levels are nice! did you ever try Quark? we allways can use an extra mapper in out team.


but talking about that will be better in my own topic, this would be not the first topic i heijacked
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I remember playing jazz2 like crazy!