Quote:
Originally Posted by JSZ Jazz
Why not? It's Carrotus Castle. You could see in the JJ2 outro that it stands on grass.
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lol ok thats real funny to me. if it is close to that then i got lucky. cause i had that castle face since the days of quake1 92-93 area. piet did the inside i just added the face and added a few things to have more combat though the map thought it still leaves about 1/3 out.
i can make them mod standalone but at the same time i cant. i can for personal use ONLY and i cant distribute it that way. also it would void online play unless sertain functions were changed on the server side.
i have already made some changes added new stuff for the next release but i still see that weeks in work b4 i feel it fitting for a 1.0 release. i have started a knight model for maps which is almost done, also been working on a outdoor style map using that castle again but COMPLEATLY redone. still using the face but diff textures, inside simular layout but different. piet has a pik of of it in the editor which still needs to be finnished. Theres still work to be done im just slowing down trying to make it more complete.
when i joined in i think it was ver .5. from there it was a weekly update till .8 cause it was all quick stuff to me which i have done before on personal mod projects. each rel whas a good improvement over the last. full workin animations for jazz though they are temp i still gota go though and rework some of it. Spaz came in as a player and animated, and the file size and stucture was fixed from what piet was putting out. that just a few things that brought the mod up from just forced charaters required and jaz having basicly a run animation and a fall over dead one. and the files got smaller.
to much text for now im done.
NEXT@!
forum img quota is full so no preview like pik
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