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McDougal

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Joined: Jun 2004

Posts: 43

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Jul 11, 2004, 04:08 PM
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Quote:
Originally Posted by JSZ Jazz
Why not? It's Carrotus Castle. You could see in the JJ2 outro that it stands on grass.

lol ok thats real funny to me. if it is close to that then i got lucky. cause i had that castle face since the days of quake1 92-93 area. piet did the inside i just added the face and added a few things to have more combat though the map thought it still leaves about 1/3 out.

i can make them mod standalone but at the same time i cant. i can for personal use ONLY and i cant distribute it that way. also it would void online play unless sertain functions were changed on the server side.

i have already made some changes added new stuff for the next release but i still see that weeks in work b4 i feel it fitting for a 1.0 release. i have started a knight model for maps which is almost done, also been working on a outdoor style map using that castle again but COMPLEATLY redone. still using the face but diff textures, inside simular layout but different. piet has a pik of of it in the editor which still needs to be finnished. Theres still work to be done im just slowing down trying to make it more complete.

when i joined in i think it was ver .5. from there it was a weekly update till .8 cause it was all quick stuff to me which i have done before on personal mod projects. each rel whas a good improvement over the last. full workin animations for jazz though they are temp i still gota go though and rework some of it. Spaz came in as a player and animated, and the file size and stucture was fixed from what piet was putting out. that just a few things that brought the mod up from just forced charaters required and jaz having basicly a run animation and a fall over dead one. and the files got smaller.

to much text for now im done.
NEXT@!
forum img quota is full so no preview like pik