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Blackraptor

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Jul 27, 2004, 01:47 PM
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Quote:
Originally Posted by Trafton
Yes; I am reviewing it as if I had never seen it before. The flow is very good. It is organized and there are multiple routes. It is overhosted, but the gameplay is very good.

Traft, the flow could be a lot better, imo. Bottom left dead end, copter is just annoying, vine under the bouncer powerup can get you stuck etc.

Eyecandy: Dull and repetetive, some parts look a bit awkward (like that spring room, why doesnt that little warp whole have the brown backround tiles when the rest of the room does? Could have a bit more creativity, but on the plus side at least thngs tile.
Rating: 5

Gameplay/Layout/Flow: It has a bit of strategy involved, but it also has a lot of annoying mistakes. Destruct blocks aren't really needed, copter could've possibly been a spring (h8 copters), that pole with the rfs seems a bit useless, and some passages could've been a tad bigger. Also a bit Jazz Biased.
Rating: 6

Placement of Stuff: Not so good. 1. Freezer ammo. Explains itself. At least most of the time its in an out-of-the-way location 2. The seeker ammo. Two 15seeks crates and a powerup. Big seeker messes there = lots of weapon crate lag and lots of camping, especially lots of those kills where the person who warps to that place isnt even let down before he is killed. Water shield complicates things a lot more and shouldnt (imo) be in the level. Bouncer powerup area has the same problem as the seeker area, but the bouncer was a good choice for the level. Carrots are alright, but the top one could've been a tad farther away from the seeker since it makes that area be one of the most important in the level, and some other areas barely used or even almost ignored. I question what the epic people were thinking when they put a non regenerating blaster powerup right under the seeker (although that did inspire some of Zerox), as well as the little secret on top of te level.
Rating: 2.5

Originality: One of the places where the level fails as well. I'm going to spare this level in this category because it was one of the first levels made, so it's not too original compared to the levels now (although I have to rate Fun Factor now instead).

Fun Factor: This level is alright to play, but now I get sick of seeing it because everyone hosts it. They completely purged all the fun of this level =\. Anyways, its fun when you play with a lot of people here, but I find duels here take too long and I don't have the patience to wait that long (like waiting for a carrot to regen and getting it until your h goes from 1 to 5 while your opponent camps just below the seeker area), so I tend to rush them a bit. So, at least for me, one on one games here take long, are stressful, and I just dislike them.
Rating: 3.2

Overall (not an average): This level might've been good back then, but I don't like it now. Lots of problems which could be easily fixed, lots of small mistakes, overhosted to death, I might even dislike this more then I dislike DW.
Rating: 3

Final Rating: 3.94. Technically this should get rounded to a 4 but I rated 3, 3.2, 3.5, 3.7 instead .
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