Quote:
Originally Posted by ConkerHS
The glitch only works on windowed resolutions. Any tileset. Any character.
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Yeah, I don't have TSF, but in 1.23, if I run in a window and get killed, the death text moves faster than normal and the blackness disappears half-way through the death sequence. Also, the transition from the title screen to the main menu, too, goes faster. I think DirectX tries to run at the max framerate in windowed mode.
Quote:
Originally Posted by ConkerHS
and the animations seem to not be made to blend back to frame 1....
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If you look a bit closely, it happens a bit with Spaz too. On certain idle animations, at the end, it has a few frames of the standing animation, then, when the animation is over, it goes back to frame 1 of the standing anim, so it's not very well blended.