I agree, cell-shading looks pretty bad on low-poly models. However, as I believe, making those outlines requires extra polygons, so it runs a bit slower, a possible reason why most games with cell-shading have less polygons.
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And no, I am not Japanese.
[22:25] [AkuKitsune] monobot be useful
[22:25] [Monobot] Unable to comply.
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