You are crazy if you are still working on a Quake 3 mod.
I've been reading the threads in this section and it appears to be a tie between Q3 and UT2k4.
I think you should all start working on a mod for Doom 3 rather than Quake 3 because Doom 3 is id Software's next generation engine. Q3 is now at least 5 years old and very tired.
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I will not be the one to do the work. D3 is pretty but for razz its to much. d3 was built on realism. the current build of the engin isnt as flexable as older id engins. q4 will be more flexable but not fitting.
if u want You can take the leap and make it on d3 engin but its gona be more hassle then nething. you may find out.
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ConkerHS you dont have to switch to quark just to build maps. u can construct them in the gtk editor then open it in quark to place in the entitys. then back to qtk for compile.
I cant use gtk (very well). i can use the D3 editor which is close but i like better than gtk. but i cant open d3 maps in quark. but i can open map files built on gtk.
its easy to do cell in gtk. not much diff from quark expcept more commands in gtk. i didnt get cell workin on quark till i did it on gtk.
you dont have to switch to quark just because some of use cant use the other programs as well.
Derby: Filter bypass removal. Do not attempt to bypass the filter again.
Last edited by Derby; Sep 28, 2004 at 01:19 PM.
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