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Monolith

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Joined: Mar 2001

Posts: 2,221

Monolith is doing well so far

Nov 5, 2004, 07:22 PM
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(What's with the color and formatting?)

(Responses assume such a game would actually be made.)

Game Style:
I think the game should remain a 2D platformer, such as the previous games have been. Too many platformers have gone to a 3D style of gameplay when they switched to 3D graphics. Switching to 3D graphics, that's a fine and good thing to do, but I think people still like the 2D gameplay as well.

Platform:
PC as the previous games have been, and maybe Mac as well. Getting it on consoles might be good too, but I'm not sure which ones.

Time Period:
I don't know/no opinion right now.

Graphics Type:
I'd say go for the same sort of animation and art style as Nick and Noogy have created. It might be a little tricky to achieve, but the first step would probably be through cell shading.

Multiplayer Types:
Yes.

Companies:
Whoever can maintain the Jazz Jackrabbit style, and get the job done. (Along with decent advertising and publishing.)

Stories and Cutscenes:
No opinion right now.


Quote:
Originally Posted by ConkerHS
I would like the next game to be a 3D Platformer. It should contain all things from the previous games while adding more. It should run only on the newest computers. Face it, this game needs to pwn in order for people to want to buy it. So that means Windows XP or Longhorn, only. Maybe an XBox 2 version that will support PC version mods, so that they can play together. I want the game to be indepedent of XBox Live, but I don't know if Microsoft would allow that. I just don't know if the other platforms would work well. The game should be a sequel to Jazz Jackrabbit 2. I support super realistic graphics now, rather than the cell-shading style I supported before. The game needs to be stunning. I want the multiplayer to have any gametype possible included. I wish that Epic would team up with Rare to make this game. I like what they did with Conker and would like to see a similar developement in a Jazz game. Of course if Rare is involved then Microsoft is involved. Another reason I mentioned an XBox version. I think the game should be heavily story based. I think it's time we dived into a story, and cinematics are one of the great incentives for playing. I think the game should come on one DVD disc rather than 200 CDs.This next game is going to be huge, trust me.
It sounds like you are trying to target the game to more hardcore gamers in terms of the "wow" factor with latest technologies and graphics and such. Hardcore gamers are only a small part of the market however. Jazz Jackrabbit would be better targeted to the larger market of average and part-time gamers, and these gamers usually don't have the latest and greatest systems, nor do they care for extremely huge games. Making the game fun to play is what's really important.
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<div style="float: right; width: 100px; height: 70px; margin: 5px 15px;"><img src="http://madskills.org/monolith/idleserver.gif" style="width: 98px; height: 65px;"><img src="http://madskills.org/monolith/theserver.gif" style="width: 98px; height: 65px; position: relative; top: -65px;"></div><div style="margin: 0 3em; font-size: 80%; font-style: italic;">Love is patient, love is kind. It does not envy, it does not boast, it is not proud. It is not rude, it is not self-seeking, it is not easily angered, it keeps no record of wrongs. Love does not delight in evil but rejoices with the truth. It always protects, always trusts, always hopes, always perseveres.</div><div style="text-align: right; text-size: 80%;">1 Corinthians 13:4-7</div>