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FireSworD

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Joined: Aug 2001

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Nov 14, 2004, 10:25 AM
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1) Everyone has an unique drawing style, you cannot expect everybody to draw in the same style as Agama did. If they did, it would just be copying her and sets would look the same all over at some point. You should always form your own ideas of a good set instead of just taking standard in another set all the time.
Basicly what Blacky said, some styles simply look better than others however a cartoony style better fits jj2. If I were to add near realistic scenery to a jj2 tileset it would look out of place rather than amazing.

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2) Sets' styles and differences are what that makes levels vary, tile quality and quantity means a lot when creating a level. For example, a set such as Swamps by Agama would not suit very well to a simply and flat level as it's far too detailed, while a level with characteristic depths would probably require it.
BlurredD's pack Jazz Unleashed features a level using swamps, which has a very simple design yet looks quite good. Although I agree that tilesets have a huge impact on how the levels' designed to some extent.

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3) The funniest thing about creating more sets is improving your methods of doing it, so instead of just looking back on the older works and compare the improvements of the set, try looking at it as was it a firstborn by a completely unknown author. It's like complaining about Wisety not using the same cool textures over and over again, but that's really what makes his sets original and worthy. Creating sets isn't just about putting puzzle pieces differently together.
True, I agree that you should use your own unique talents to make sets. However a little information from other sets could help.

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- Don't critic sets from the way they're drawn, but its mistakes. A set badly drawn could still make an interesting level as long it has a variant of tiles and the important tiles, such as wines and spikes, while a set that is erroneous drawn, having tiles not smoothly fitting together, just looks plain flawed.
A badly drawn set is a mistake.