View Single Post
Nielsje

JCF Member

Joined: Jan 2004

Posts: 700

Nielsje is doing well so far

Dec 21, 2004, 08:37 AM
Nielsje is offline
Reply With Quote
INTRODUCTION
Another level creating contest has passed us. Yay. This time, we even had an amazing number of 4 entries which is quite reasonable for a contest at this time (lol) If could have joined if I wasn't too busy with other things (like school, work, etc.) but here I am as a contest judge. As I said earlier: 4 levels were submitted: one Battle, two CTF and one Single Player. I will do the judging as follow:
2 of 10 points are for eyecandy
2 of 10 points are for ammo placement
1.5 of 10 points are for the level structure and layout
2.5 of 10 points are for gameplay
2 of 10 points are for originality
The single player review is a little bit different since I extracted 0.25 points from eyecandy, placement and gameplay and I made a new category for enemies. So, let's start this thing, shall we?
Besides, since J2O now supports decimal scores I decimalized all scores, too. Behold.

Wonderful Waterfalls
Satan was the only participant in the contest who already uploaded his level to J2O before the level contest was over, and since I don’t want any other participant to see what my opinion about this is I decided to make my review after DarkSonic gave me the green light. It will be on J2O soon, too. Let's go:
EYECANDY: 1.6 out of 2.0
Let's start with the eyecandy in the first place. Satan used the JJ1 Jungrock tileset, an excellent conversion made by Labratkid. He used almost all eyecandy available in the set, and the level looks really good. There is a light dim available in all the caves which adds a certain dark atmosphere to the level which I really like. A thing which is perhaps one of my favourite things in the level are the rain effects which pop up randomly, also a good point for the originality, although it could have done a bit more natural. Overall, eyecandy is good, not perfect, but certainly more then decent.
AMMO: 1.6 out of 2.0
Now on with the ammo placement. The level is symmetrical, which already is a good thing for the ammo placement. Satan has yet again chosen for a 3-PU placement strategy, with a Seeker, a Toaster and a Bouncie, which is common but well worked out. The only carrot in the level is a Full-NRG carrot, which could be a little too less perhaps if you want to play bigger matches (like 3vs3's or something – the level is big enough for it) I don't have to say anything more about the smaller amounts of ammo, everything is allright. You need 20 coins to open the secret pathways in the level and this is really recommended since it gives you a good advantage – it's the only way to get a Seeker PU and it gives you a new way to the bases. Overall, placement is allright.
LEVEL STRUCTURE: 1.1 out of 1.5
Structure then. The level has many ways to go and especially in matches with less people (for example, duels) it could take a long way before you've exterminated your opponent so I recommend this level once again for team play. The openings with the coins are quite original and they are necessary for a good game. Don't really have much to say more.
GAMEPLAY: 2.0 out of 2.5
The gameplay in this level is allright: there is a decent flow, it takes a while to explore the entire level although it's symmetrical. The rain effects are funny applied and the music file is allright.
ORIGINALITY: 1.5 out of 2.0
Now finish this with the originality: there are indeed a few things which make this level original: for example the opened pathways as soon as you enter the bonus warp, which certainly adds a new dimension to the gameplay since you have to deal with new techniques once someone opens up new pathways. The rain effects are nice and albeit the fact that the are a little bit squared-off, they look natural enough. 1.5 for originality from me.
RATINGS:
Wonderful Waterfalls is a nice CTF level which is perhaps not good enough for in the next Anniversary Bash but it still deserves a lot of funny games.
Score: Count all up and you'll see a nice 7.8.
Download: Yes.
Host: Not too many times, now and then.

Bleh, that review took too much of my precious time so I'll try to do the next ones a little bit faster.

Getting Hot? (Too lazy to copy the exact name, sorry)
Now on with the entry of the organizer of the contest itself, lord DarkSonic. Let's see what he has made for his own contest. The level title is similar to Getting Hot but it has so many weird capitals that I'm too lazy to copy it. Here you go, bro.
EYECANDY: 1.4 out of 2.0
Let's start off with the visual thingy, as usual. The tileset used here is 7th Lava Fall, which is in my opinion one of the better tilesets in the mechanical section of tilesets (example: DownTown CTF) and the eyecandy in this level is decent for the tileset. It's not superb, but it's good enough, nothing special to say. Not as good as Satans level, however.
AMMO: 1.3 out of 2.0
Now on with the placement. This is where the originality in the level is supposed to come from: the Powerups are locked in a small room in the ceiling and they are supposed to fall down once you enter one of the sucker tubes in the level. Till now I still haven't found out how this system exactly works, which frustrates me. Could have been clearer. Smaller ammo is placed better, but the carrots could be spread more. Nothing else to say: placement is decent, but not good.
LEVEL STRUCTURE: 1.2 out of 1.5
Structure is perhaps the best part of the levels since there's a really good flow and it's not really hard to move around. Too bad the level is again a bit squared-off but since it's a mechanical level this doesn’t really matter much.
GAMEPLAY: 1.7 out of 2.5
Gameplay has it's good and it's bad sides. The average powerup placement is a reason for me to complain, but the nice flow and high speed and nice underwater lava are fine. The music file used is OK, nothing special.
ORIGINALITY: 1.0 out of 2.0
Now on with the originality: the only thing in this level where the originality has to come from are the triggered Powerups which are a little bit strange, since I can’t really find out why they are falling. Therefore the originality only gets 1 out of 2 points from me.
RATINGS:
This level is just an average battle level which has a CTF layout, so it has a good flow and nice movement. The originality however is questionable since the only original things rae the falling Powerups. If this was an ordinary level it could easily get around a 7, but now it’s a 6.6. Too bad, perhaps if the mode was CTF it would be better.
Score: 1.4+1.3+1.2+1.5+1.0 = 6.6
Download: Perhaps – your decision.
Host: No.

(CONTINUE IN NEXT POST)