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Nielsje

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Joined: Jan 2004

Posts: 700

Nielsje is doing well so far

Dec 21, 2004, 08:39 AM
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(PART 2 OF MY REVIEW)

Yay, 50% reviewed, not really impressed so far. Let's check out the third entry:

Christmas Blast
CraccoBoy has made a new CTF level, from which he says it has three purposes (Christmas server, contest and a CTF to host) so let's check if the second purpose fulfils it's destiny: winning this contest. Let's go.
EYECANDY: 1.1 out of 2.0
For this level, mr. CraccoBoy used his own tileset called "Cracco Christmas" or something. Since I don't really like this tileset, it gets hard for me to give a good view about the eyecandy. I'll try, however. I like the coloured flags and names and something, but some places in the level seem a little bit too empty and plain. Not really good. This seems to be more of a tileset problem, but it's hard to avoid. You should have used the standard chirstmas tileset or something; it would be even illegal to use your own set in the beginning but the rules changed. Whatever.
AMMO: 1.3 out of 2.0
As I wander through this level, I've noticed five kinds of ammo (Seeker, Toaster, Electroblaster, Bouncie and RF) and two Powerups (Seeker and Toaster). There is one Full NRG carrot which seems to be enough for a level of this size. I don't really like the ammo placement, but it's decent.
LEVEL STRUCTURE: 0.8 out of 1.5
On with the structure. There seem to be some problems with this structure and it's really funny: DarkSonic uploaded a battle level with a CTF structure and CraccoBoy uploaded a CTF level with a Battle Structure! The flow is not really bad, but it would have fit better by a battle level though. Some places are weird, like the part in the right where you have to jump up – it seems like there are some vines to hang on but there aren't. Hmm.
GAMEPLAY: 1.2 out of 2.5
To compare your level with DarkSonic's level, I liked the gameplay of DarkSonic's level more. The navigation in this level is a bit hard, there isn’t really a nice flow and the eyecandy gets bored after a while. The music file used is OK, but nothing special.
ORIGINALITY: 0.5 out of 2.0
Now on with the crucial factor: originality. I wonder what the author's opinion is about the originality in this level, since I can’t see anything of it. DarkSonic and Satan had at least some original factors in their levels, but here I can see really nothing here, or it has to be one if the first CTF levels with a battle layout. I'll give you 0.5 points for originality, and I'm generous with that.
RATINGS:
If the original factor didn’t count this level would probably score a decent rating, but now, it's a little bit under average. Same comment as with DarkSonic: perhaps this should have been a battle level, but I'm not sure. For now, the only thing I can give for this is a lousy 4.9. You got served.
Score: 1.1 + 1.3 + 0.8 + 1.2 + 0.5 = 4.9
Download: No.
Host: No.

Wheew. That was hard, but now on to the last level: Ðx's Originallystation.

Originallystation
Although the name is a little bit weird – Originallystation? – the level name at least promises much for the originality factor. Let's check out this last level before I'll enjoy my dinner.
EYECANDY: 1.6 out of 1.75
As soon as I opened the level, I realized the eyecandy was OK. Ðx used many effects and nice gadgets from his last CTF level – A lighty X-mas – which was also created with the marvellous Carrotus tileset (in example: the same background was used etc.) I can’t really say much negative about the excellent eyecandy around here. Everything looks quite spiffy and I don’t see many things that could be improved. So, 1.6 out of 1.75
AMMO: 0.9 out of 1.75
About the ammo I can be short: there isn’t any except the starting blaster and some electroblasters at the boss' place! This is perhaps a bit sad but also quite understandable since the level is really short (too bad, if it was longer the rating would be much higher) but it’s somewhat annoying. There aren’t also any carrots but the level could be played easily at hard level because only the boss is harder to defeat. There are some other pickups however, like fruits and vegetables.
ENEMIES: 0.6 out of 1.0
Now =about the enemy placement: this is done average but it could have been a lot better. There are only lizards in the level; this makes it a little bit boring: other enemies would be nice. The boss, however, is placed originally and nice.

LEVEL STRUCTURE: 1.0 out of 1.5
The form of the level consists out of just a few elements: intro animation (nicely done), start blow-up and upclimb, a between zone with explosions and some lizards, the shooting/buttstomping part, the springs up and the boss. The whole level can be played within a minute or two, which is way to short. The whole other structure thing is nice, but if it would be a little longer it would be much better. For now you have 66% of the structure score which is generous for such a short level.
GAMEPLAY: 1.3 out of 2.25
The gameplay is somewhat tempered because of the short during of the level, this could have been done a lot better. For the time being I think it is a nice level with a decent flow, but the shooting/buttstomping part is a bit too boring. We want to be entertained these days! Anyway, gameplay is fine, but since the level is too short you only get about 60%.
ORIGINALITY: 1.6 out of 2.0
Now the point on which this level mainly focuses: originality. Ðx understood the rules of the contest really good, if not the best of everyone, and he put much, much originality in such a small level as this one. The opening animation looked really smooth, as well as the explosions in the beginning, the buttstomping/shooting part, the springs up and the boss placement. Almost everything is original! Therefore I grant you 80% of the originality points, the most of everyone. Good job!
RATINGS:
After this review I still haven’t found out the meaning on the level name, but whatever. This level would have easily won this contest if the gameplay was stretched a few minutes longer. The original twists would only have to be spread among a longer level and this would be truly a good one. Now it’s more a connection of original twist instead of a real level. Too bad, and therefore the rating will be a 7.1. Not too bad, since in normal mode the result would be lower, but I guess it's not enough to win this contest.
Score: 1.6+0.9+0.7+1.0+1.3+1.6 = 7.1
Download: Yes, this can be funny.
Host: In Co-op? Hmm, perhaps, but it's a little short.

ENDING & FINAL RATINGS
Four totally different levels, four totally different scores. SuperJazz and me both used a different review method (SJ has much more attention for originality and I guess that makes it that Ðx wins according to his style) but I give originality only 20% of the total score, which delivers me a different winner. Satans level, the first one to test, was a good CTF level with some original twists, good eyecandy and nice gameplay. DarkSonic's level, the second entry for me, offered good gameplay, decent eyecandy with some questionable signs of originality. CraccoBoy's level was the worst one in my opinion, with under average eyecandy and questionable structure, without having any originality in my opinion. Ðx offered the most originality in a good-looking Single Player-level but since it's more a string of original effects than a level, I can’t let it win. So, here are my results:
1) Satan with Wonderful Waterfalls, a 7.8
2) Ðx with Originallystation, a 7.0
3) DarkSonic with Getting Hot?, a 6.6
4) CraccoBoy with Christmas Blast, a 4.9

Greetings,
ChippieBW