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Originally Posted by Bjossi
I got two comments about your review.
- I mentioned that I got very bad vision so tilebugs are 100% likely to be seen quite often in my levels.
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Get glasses then. :P
Quote:
Originally Posted by Bjossi
- Story isn´t a neccesary thing, this levelpack is a pack of levels, this was never intended to have a story or connected levels, just few levels to have fun with. I joined them together so people wouldn´t yell at me for not doing so.
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Maybe next time you can write that into the description, so I won't rate story.
Quote:
Originally Posted by Bjossi
I think you underrated alittle, that special element shouldn´t affect 25% - 30% of the score. 
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The problem is I either have to rate level design or fun factor, otherwise the review would be unfair. If you wish so, I can rate fun factor and therefore make creativity a little less score affecting. However, I'll do so tomorrow because I'm too lazy now.
Quote:
Originally Posted by Bjossi
But of course I´ll use your advices. I might release 2.3 but it won´t include the special element. I´ll only make levels harder, decrease ammo and take out various checkpoints and carrots.
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Good thing.
Quote:
Originally Posted by Bjossi
Can you give me in-depth list of annoyances in each level? I really want to fix all tilebugs and make the pack as enjoyable as possible.
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Maybe I can do that tomorrow, but I'm too lazy today. I was on a punk-rock concert yesterday, and therefore had only a few ours of sleep.
Quote:
Originally Posted by Bjossi
Thanks for your comments. Please be more specific when you say too easy, what makes it too easy? Too many carrots, extra lives or checkpoints? Or something else?
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The factors which make it too easy are
a) the enemies are not placed in a strategically way (like I've explained in the review)
b) there is too much ammo
c) strong weapons like seekers or 3-ways should be harder to get, and there should be less of them
d) I've seen some fast fire guns, which you should delete because they make the game too easy
e) The bosses are pretty easy to beat, maybe add a special arena (like in the last level) or some regenerating enemies, etc.
That's all, I'll edit the review and maybe write a more explicit description of bugs tomorrow. See you then.
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Sober again. Still love it.
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