I've got a couple of questions:
1. Do they have any more Jazz Jackrabbit games planned and if yes, what can we expect?
2. Who's decision was it to make Jazz so different from his previous games right down to the setting, and why? I kinda like the new look, I'm just curious 
3. Why were some of the levels so short? I mean, the very last level (the one before Dark Shell) was so short it was anticlimatic. I know budgeted time had something to do with it, but maybe you could explain some things?
4. Is it true that nature settings aren't your forte (read that on GameSpot)? I've seen ripped tiles from Jazz Jackrabbit 2 here and there, enlighten us
That's all the questions I have so far, maybe I'll add some later. I'd also like to compliment for making a nice game, especially because of the bosses (love the Saurian General), be sure to pass them
- JelZe GoldRabbit =:3
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