Thread: Eric Kinkead
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n00b

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Joined: May 2004

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Mar 11, 2005, 01:20 PM
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n00b's long question list.
How were the ideas for the characters created?
Was there ever an idea for more than just one playabe character in Single Player mode?
If you could, what would you change about the game?
I heard there will not be a sequel to Jazz Jackrabbit (on the GBA), is this true?
What would a sewuel to the game be about?
Would Dark and Devan team up to take down Jazz?
What is Margsly's personality(if he has one)?
In Jazz Jackrabbit 2, Jazz could do a super jump, this move is not present in Jazz Jackrabit GBA. Why were there no 'melee' moves(for lack of a better term) in Jazz Jackrabbit GBA, and were there plans for some?
How come the Puzzle solving aspect became less important in Jazz Jackrabbit GBA?
There are Death Match and CTF modes in Jazz Jackrabbit GBA. Did you plan to incorparete any other multiplayer modes?(A Treasure Hunt(JJ2) styled game where you tried to get the most money would be cool)
The game felt a bit short(I beat Very Hard in an hour or so), did you plan for more levels?
Was there ever an idea to have an episode slection screen like in JJ1 and JJ2?
How many designs did Jazz go through before you chose the final design(and if there were multiple desings do you have any concept art to show us what they looked like?)
How did you decide on the plotline?
Where there ever going to be any more Level NPCs other than the ones on the first level of Carrotopolis? Merchant Street seems boring without any, well, merchants.
What exactly was Jazz doing on the Chameleon Planet, and why was destorying the statue so important?