Quote:
Originally Posted by WvA
hello i am new on this forum but some may have seen me online on tsf
I have made 3 battle levels there but i am now trying to build a single player episode. I get stuck at some points so here are my questions.
1.
Is it possible to change (or add extra) boss music for boss fights? And is it possible to delte it that a music starts to play at a boss fight? (you must run over activate boss (becose it wont do anyting if you dont) but than the music starts to)
2.
How do you get something from a tileset into another?  I realy dont understand how to make or edit tilesets. For example i want the sky of jungle into the tileset of carrottus. I am still a little n00by so if there is a way, please explaint it from the beginning.
3. How do you put in the tweedle boss (working). When i put him in he dont work (you dont see him and the boss energie is not show)
I sure have some more questions but forget them now
Btw, my english isnt very well becose i am dutch but i am sure you all know what i try to say right? 
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Hey, another dutchie on the boards, welkom!  your english isn't that bad actually, I've seen worse  now, for the answers:
1.) Not really, but you can work your way around it, White Rabbit explained it already, but just for the record: look for Boss1.j2b and Boss2.j2b in your Jazz2 folder. Rename them, you'll need them for backup. If you have mod2j2b handy, choose the music you'd like to hear during boss fights, and convert them (just changing the extension to .j2b is not converting). Mod2j2b can only convert modules (like .mod, .xm, .it, s3m), not mp3's or anything related to them (They're too big anyway, music can only be 2 MB tops). After that, rename the converted files to boss1.j2b or boss2.j2b and place them in your Jazz folder.
2.) Well... I know how, but doing it is really tedious and not worth the result. However, you can cheat a little using the 16-bit 3D Background. In 16-bit, the background fades to a certain color set in the level. In layer 8, go to Layer proporties and check "Texture Mode" so you switch on the 3D Background. Right below it you'll see a field with "Fade Red", "Fade Blue" and "Fade Green". The numbers you fill in those fields (0 to 255) determine the color the background fades into. I don't have the exact numbers handy right now, maybe someone else can help you out
3) The Tweedle boss is actually unfinished, as funny as it may sound. It's an incomplete leftover from the beta which didn't get deleted because of time shortage.
There you have it, if you need it in dutch, feel free to ask me
- JelZe GoldRabbit =:3
Last edited by JelZe GoldRabbit; Mar 14, 2005 at 01:06 PM.
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