Something that might work or might not, and will require heavy design probably:
Handicap CTF
Each time a team scores a point, the other team gets, using triggers, a boost of some sort in the form of a better base that is easier to defend, extra pickups or easier paths to their opponent's base, thus making it easier for the "weaker" team (the team that's behind on score) to score, and balancing the game so that even bad teams can give good teams a good match.
It seemed a good idea at the start, but the bad thing that will happen is that as the weaker team gets a boost, it will score more, and the level will become harder for them again. The handicap for the better team gets cancelled out after a while.
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