This thread is reminding me of all the failed concept levels I've made. Handicap CTF reminds me of a gametype I once made (a team game I called it Overload) where the more you get roasted, the more powerups you get. And if you get roasted enough times you couldn't score any more points for the other team.
Anyway... Let me talk about Handicap CTF. I wouldn't say the Handicap getting cancelled out is a bad thing, especially if the teams are evenly matched. Detecting when a player scores is where I see the problem. The closest thing I can think of is placing the bases in tubes (a la Zerox) and using team-based triggers and fancy stuff like that. So, for example, whenever a blue player goes through the red base's tube then the blue base's, red team gives blue team some benefit. You can image a player abusing this system by going back and force without the flag. I still like the idea of HCTF though. I just can't think of a good way to do it yet.
If only crates had an on/off option...
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