Hrm... I see what you meant, Quist.
I think I could make a program that, for single player, turns area ID events into instant death events. Or, depending on the ID value, the events would be diffrent things. Like Area ID=0 is instant death, Area ID=1 is activate mini boss (been working on a way to do this), Area ID=2 is single player "No Fire Zone," ect.
I think I will work on this once I am done with school (One Week!)
Not really a scripting languge, but a start anyways.
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