Go Sciz! That's basically the idea I had in mind.
However, instead of each person removing part of the scenery for the Commies, I suggest that some sort of system like the "IceBank system" in Violet's hotel be used to give all the coins to the host of the level (who will necessarily be on the Communist side). Then once he has enough he can hit a trigger crate that releases powerups for the Communists, but by a system of funky trigger ZONES, only the Communist side can get them.
And leave the Capitalists as is.
Someone made a "gem to coin" converter after I "suggested" it (by trying to make a level with it in, but there version is a third-party program) I forget who, but it gives me an idea...
Host it in Treasure hunt, but have teams anyway. Then with funky trigger zones, make the Capitalists able to buy stuff for themselves and Communists able to buy stuff collectively.
And THEN let them ask to have their gems converted to coins, but the host would only do that when they're in a certain "store." The benefit of this is that it makes the Capitalists comepete for money (by shooting each other) but the Communists, while they could shoot each other, would eventually give all their money to the host anyway, the theory being that they wouldn't bother fighting amongst each other.
Still don't know what the actual object of the game is.
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