Thread: Fooman 2!
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Radium

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Joined: Jul 2002

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May 13, 2005, 05:39 PM
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Good start, but some suggestions:
-Make movement grid based. WR is right about positioning yourself between walls.
-Make the characters less flat. Can you draw them in front of the wall behind them, like the thingies you pick up are?
-Make the camera angles a bit less annoying. The movement is usually done well, but sometimes you can't see where you're going.
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GENERATION 22: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

<i>"This picture shows me that the gray bird man is just a bully and picks on smaller birds. Just because he has no friends and takes it out on others smaller than him to look good. I can see in the parrats eyes that it does however have a understanding of the gray bird man and is upset about getting cut."</i> - Speeza on cartoon birds.