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Torkell

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Joined: Jul 2004

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May 16, 2005, 03:08 AM
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Server uploads script to clients, clients md5 it and send the hash back. Server maintains game state for all clients and does not trust clients - if server says client dies, and client then says "no, I shoot dave", server says "no, you're dead" (you'd have to allow for lag, but just ping the client every once in a while to measure lag).
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