3D is much faster than 2D, so it gives much more power graphically. It's harder to learn but has a ton of potential. Of course, you could always make a 2D game using the 3D pipeline by making all of the objects flat 2-polygon planes and setting the field of view to 0.
Gameplay-wise, they are both good, but 2D is pretty limited in design. It would be kind of lame playing a game like Half-Life (2) in a 2D world. It just isn't cut up for the job.
Quote:
3D graphics with a 2D playing field would be my choice.
|
Yeah, that worked very well for some games. Remember Kirby 64? The camera would rotate on some parts but for the most part, the gameplay remained 2D.
__________________
And no, I am not Japanese.
[22:25] [AkuKitsune] monobot be useful
[22:25] [Monobot] Unable to comply.
|