Well we technicaly can make bots. I have thought out a technique that should work. But it will probably never been done since I can't program (well I can a little but I don't know any language which is fast enough to control a bot).
The idea is that a program reads where the other players are and controls a player.
It's possible to locate other players using a memmory addresse that Link used in his Megawarp program.
But the biggest problem would be that the bot would walk into walls and just keep doing that until the player gets in his neighboorhood.
The solution to that is that we should program a program which would work a little like JCS, but you would set the mask (and useable events) with it.
The bot program would read the position of the program. After doing that it would read the created map for the level, and then go after the player.
Ofcourse this is very complicated. We could also try to find the memmory addresses which read the level, instead of building a whole mask map program.
I wonder is anybody understands me
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