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EvilMike

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Joined: Jun 2001

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Sep 2, 2001, 03:34 PM
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Another way you could do it is use a bot pathing system. Has anybody here ever used UnrealEd? In that level editor, you are able to set up a path nodes that the bots will follow. That way they do not run into walls and whatnot.



Would it be possible to get a jazz2 bot to follow a trail of one of the blank events (Event 255, for example)?
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