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One Tile, Two Events
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Nick [PoL]
JCF Member
Joined: Mar 2005
Posts: 70
Jun 9, 2005, 04:56 AM
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10
For example in Nature's ruins:
You activate a triggerzone and suddenly arrows that hurt you came out of the wall, (TriggerScenery and Hurt-Events are needed)
Would be good for traps
Nick [PoL]
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