EvilMonkey: Nope its not that... thats an error I made, we have bought the full version of Nuclear Glory.
The bug is due to the fact that the built in gravity for nuclear glory sucks, so i used a ray casting system to check whether i was on the ground or not...it currently checks 3 places...the middle and then under each foot. The error occur when you directly face an objects edge and nuclear glory finds a collision but the ray casting doesnt...in effect half of him thinks he is on a ledge and the other half thinks hes falling.
A solution would be to include more rays for accuracy...but more rays means slower code so im trying to dream up another way.
Also this version of Nuclear Glory was clow and buggy compared to previous versions so I talked to Nuclear Glorys creator earlier and we are obtaining a backdated version from him.
Its nice to speak a little more technically on this forum sometimes !
Olsen: Its not Jonny or the other guy, this is the other, other guy... his name being Sspike, cool guy. He saw a random post I made on a friend's forum and offered to help.
He also animates which is fantastic, im hoping to hear from him tonight actualy with the full static model !....amazes me how good some people are at modeling that they can knock things up so quick and they still look good..
__________________
Click the Sig to go to the Jazz3D fangames Site
|