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Ae

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Jun 16, 2005, 09:58 PM
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Title: Action Game, Now!

Here are the rules for my card game, Action Game, Now!
  • First of all, the game requires exactly three players.
  • Each player starts the game with zero (0) points.
  • The game will begin with the players standing in a triangle formation.
  • Setup:
    -= The dealer sorts the cards into four piles (face down), one pile for the cards of each character, and the fourth pile will be the prism cards. The dealer does not let the two other players know which pile of cards has which character on it.
  • Playing the Game:
    -= Have the dealer (whomever sorted the cards) pick up the fourth pile, close their eyes, and see how far he/she can throw it. Have the other two people pick one of the three remaining piles of cards. Each player shuffles their pile, and turns over the card on top. The number on each players' card will then be added to that players' own score.
    -= The person to the left of the dealer will begin to count down from 10, all the way down to zero, out loud. Simultaneously, the person to the right of the dealer will politely inform the dealer of the name of the character on their cards. The same thing will then be done, but the two people will switch roles.
    -= Next, each player will chuck their deck of cards away from them, but not in such a way as to harm anyone else. The dealer will then shout, "On your mark, get set, go!" Then, each player has to scramble to pick up as many cards as they wish. (Yes, the dealer is playing too.) Once you touch or pick up a card, you may not put it down agian, or refuse to pick it up. If you do, you are a filthy cheater. After each player is satisfied with what cards they managed to beat their opponents to, the numbers on each of their cards will be added to their scores. (Even if you picked up a card without your character on it, you still get the points.) (And yes, negative numbers can be added, for those of you who are not very good at math.) The two Double Prism cards will each count as two points, and the Magic Prism card steals a point from each opposing player.
    -= The dealer then has to check to see if any cards are still on the floor, table, plants, or wherever they might have landed. Of the cards that are left, the person who had the pile of the character on any of those cards will then lose twice that amount of points, if it is a positive number. If it is a negative number, they will multiply the number by negative two, then they lose the resulting amount of points.
    -= Lastly, if you have the Magic Prism card and both of the Double Prism cards, and you now have a lower score then you did at the beginning of the round, then you take your total point loss, and add it to what you had at the start of the round. This is now your score, regardless of what you had lost. The next round now begins, and the person to the left of who was the dealer is now the dealer.
  • Winning:
    -= The winner is the player that has the largest numeric value of points after six rounds. If that player is a filthy cheater, as is described above, then they must be honest and pass their title of 'winner' to the person to their left.

Last edited by Ae; Dec 23, 2005 at 12:58 PM. Reason: made BULLET POINTS and INDENTS.