Quote:
Originally Posted by Mircea
Right, because everybody today makes only games with blood and gore with the same subject copyed one after another (the only exception I know so far are Sega that make Sonic). One of my biggest wishes is to see nice game like Jazz in a latest-technology code (a 6 CD game like UT2004, witch has extreemely detailed textures, it has text-too-speech and speech-recognision, an MP3 player, vehicles, over 100 propositions for bots and 6 different voice types, over 100 maps, over 6 game types and many other things). What in the world could be cooler than a Jazz Jackrabbit game with this things?
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I think you missed my point entirely. 3D games are all too often a competition to see who can have the most technology, and each new game tends to steal good ideas from the previous ones. One person creates a high-poly game where you can ride in vehicles, every game thereafter will have vehicles and be even higher poly. A good game doesn't just need good graphics, physics, and technical details, it needs good gameplay. Too much effort put into the pretty little things and the gameplay will suffer.
Also, textures are the poor man's polygons.
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GENERATION 22: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
<i>"This picture shows me that the gray bird man is just a bully and picks on smaller birds. Just because he has no friends and takes it out on others smaller than him to look good. I can see in the parrats eyes that it does however have a understanding of the gray bird man and is upset about getting cut."</i> - Speeza on cartoon birds.
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