yEAH, IT IS A
Oops, caps on.
Yeah, it is a nice idea. However, Jazz it's more like a Jazz slow-down rather than Jazz slow-motion because things just happen in a limited way (you don't jump very high up, you can't easily run over 1-tile long gaps). Real slow-motion has everything happen as it should, only slower. This is only a problem if what you want is true slow-motion, but what you've done is also pretty cool.
Another thing is that it only works in low detail, and weird things happen to Jazz when you try to push tiles, or when you glide against a wall. The 0.5 speed of the background is also quite smart but it may cause problems in large levels (not to mention the fact that you need to make ghost-levels in the background, as well as your real level in the sprite layer). Also, this DOES NOT work whenever you look up or down.
The fake background, used together with weapon SCEs, you could even generate flak (from AA guns). It looks quite neat, and it would make airboard levels interesting. Try it with your blaster!
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