Quote:
Originally Posted by fiendmm++
The chat strings are stored in a series of addies based on their location from the bottom of the screen I would give them up but..... you are in the J2HG and what have you ever done for me? (NOTHING) The addies store them as hex values.(If you don't understand what I am talking about it is not directed at you  )
|
There are several problems with collecting text using that method, which is why I have stalled releasing a new version of ChatLog. But I haven't worked on it for ages, so it's also partially due to laziness. Another possible method would be using packet monitoring, which I can do easily, but that would record only chat text. People have been asking for this for a long time, so I'll at least make the original version XP-compatible, and if I have time and if I feel like it I'll work on improving it. Also, J2HG no longer exists.
Quote:
Originally Posted by Sonyk
From what I'm aware of, the announcer is kinda unsimilar to Console, as the Announcer merely states/records when a player crosses over a certain point.
|
I was asked to create something like this, but if it has already been created or is in progress, I won't have to. Do you know anymore about it? I haven't heard of it.
__________________
With our extreme gelatinous apology,
We beg to inform your Imperial Majesty,
Unto whom be dominion and power and glory,
There still remains that strange precipitate
Which has the quality to resist
Our oldest and most trusted catalyst.
It is a substance we cannot cremate
By temperatures known to our Laboratory.
~ E.J. Pratt
|