Quote:
Originally Posted by CrimiClown
But Wav files are SOOO dang large. I make MP3's in Fruity Loops 5 and I COULD save them as a wav file, but a 1.5mb MP3 would become a 15mb Wav! And I guess that's too large for JJ2 to handle.
I'd like to hear some stories about the people who use .s3m, .xm and .it files. They seem to have MP3 quality.
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Just a little advice: if you want to convert MP3's into modules, forget it.
Modules are closely related to midi's: they're both nothing more than sheets of music, which tells the computer which note to play with which instrument, the only difference Midi's have with modules is that modules have the instruments "built in" the file, while midi's must rely on wavetables that come with certain soundcards.
Wav's and MP3's are completely different: they're both recordings of the sound the music makes; they don't rely on instruments or anything like that, but on the general proporties of sound waves: frequency, wavelength and amplitude. That's why wav's and MP3's are so frickin' large: sound waves are very complex to computer standards.
Converting modules to MP3's is easy to do, but the other way around is very difficult and usually not worth the time spent on it: you'd have to find the instruments that make the sounds heard in the song, and have them play the right notes; you'd actually be recreating the music! You can imagine that's very tedious.
Take my advice: if you know how to write music, download a tracker program and stick with it. The most famous one is ModPlug Tracker, but it takes a while to get the hang of it.
On a side note, JJ2 accepts most module formats, the common ones being .mod, .xm, .it .s3m. Just make sure to keep the filesize under 1 Mb to save game memory.
- JelZe GoldRabbit =:3
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