Tilesets: Functionality vs. Style
Before I explain, examples.

Fire_byrd's contribution to the current LMAT thread.

Screenshots I took from a level BR made using a tileset by Disguise.
The first example is.. functional. Besides that it does currently lack "corner" tiles, these tiles would be very easy to use and can be made into just about any kind of structure one desires.
The tileset by Wisety, on the other hand, has a certain unique style. It restricts the user in his or her possibilities with ground tiles like the seemingly chopped-off tree trunks by giving the platforms using those tiles a predefined size. However, even though the tileset isn't exactly one of Disguise's prettiest, it has a certain style, and the restriction forces, or at least encourages the user to build the level in a way that makes it look more natural. And it looks better in general, too.
Well, I guess that was written in a kind of biased way, and it's obvious that I prefer style. But whatever my opinion, what do you think about the subject?
Last edited by Fawriel; Sep 2, 2005 at 03:19 PM.
Reason: sorry BR ;o
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