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Jerrythabest

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Joined: Apr 2005

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Sep 6, 2005, 06:56 AM
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The new weapon system - part 2.

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---| 6. Toaster   |--------

Weapons
a) Basic Blaster..- Supports red flames (and blue flames if you have the Interface update).
b) Toaster X6.....- Supports red and blue flames, but can also shoot the flames Jazz 1 styled if a Shareware disc is found. Shoots faster, but more speed is faster running out of ammo!
c) Burniator......- Supports red, blue and white flames. 'Sprays' them farther and with the speed of the Toaster X6.

Ammo
d) Red ammo.......- Damage: 1.
e) Blue ammo......- Damage: 2, also turns walls black (charred) if they are hit by this weapon.
f) White ammo.....- Damage: 3. Is very hot and some must be left behind (you lose a peice of ammo every once in a while) so the gun doesn't overheat. If used with the Back-up disc, this ammo fires three-way, and slightly grows the farther it goes. This growth adds no extra damage, but attracts nearby 'lesser' enemies to it.
g) Jazz1 ammo.....- Damage: 2. Fires a big 2-tile high flame that can kill  enemies; it doesnt stop at the first one, but when the first enemy is stronger than 2 hearts, it will stop.

Upgrades
h) Shareware Disc.- This old copy of Jazz Jackrabbit can be used with the Toaster X6 to add compatibility with its earlier form..
i) Back-up Disc...- Makes the white flames shoot Straight forward, up and down.
j) Wall of fire...- Ceates a wall of red flames behind you that lasts for 2 seconds. It will slowly count down your red flames, can be hit multiple times and does 1 damage.

   Note...........- Using underwater will couse some bubbles, just as in 1.23.


---| 7. TNT   |--------

Weapons
a) Basic Blaster............- If the weapon is set to the character's basic blaster, you will place Dynamite, sticky bomb or LaIB by hand. Jazz will throw the Rubber explosives.
b) TNT Launcher.............- Allows TNT to be shot out, where it then shoot forward till hitting something (at which case it will either fall (Dynamite), stick (Sticky bomb), or just stop (LaIB, Chaos bomb, or Pulse bomb) or will fall to the ground if its a Rubber explosive. Supports all varieties of TNT.

Ammo
c) Dynamite.................- Just a stick of dynamite. Falls to the ground normally, and explodes for moderate damage after 3 seconds. Damage spreading: 2 damage at the TNT itself, 1 damage at the 8 tiles around it (picture 1).
d) Sticky Bomb..............- A timebomb that sticks to whatever it hits/is placed on. Damage spreading: 3 damage at the TNT itself, 2 damage at the 8 tiles around it and 1 damage at the 12 tiles around them (picture 2). The corners of this last square are no-damage.
e) LaIB (light as air bomb).- Similar to 1.23 TNT. Floats in the air when you place it. Damage spreading: 2 damage at the TNT itself, 1 damage at the 8 tiles around it (picture 1).
f) Rubber Explosives........- Bomb that falls, and bounces similarly to bouncers. When it explodes, it explodes into several blue bouncer bullets in random directions.
g) Chaos Bomb...............- Floating bomb that can explode several times at somewhat random intervals. Also gives off a few shots of random weapons each time it explodes. Very rare. Damage spreading: 2 damage at the TNT itself, 1 damage at the 8 tiles around it (picture 1).
h) Pulse Bomb...............- Floating bomb that stuns enemies in a wide radius of 3 tiles in each direction when it explodes (picture 3).

............................-.........-...   111   -....   XXX
............................-.   111  -..   12221  -...   XXXXX
  Pictures..................- 1: 121  -  2: 12321  -  3: XXX-XXX
............................-.   111  -..   12221  -...   XXXXX
............................-.........-...   111   -....   XXX


---| 8. Blade Gun   |--------

Weapons
a) Basic Blaster.....- Shoots out one spinning Blade. Supports short blades, long blades too if you have the Interface update.
b) Blade SR1.........- Shoots out one spinning Blade, supports short and long blades. Speeds: short: 2, long: 1.
c) Blade SR2.........- This gun shoots out two short or long blades. Speed: short: 3, long: 2. Counts as -2 on your sword counter.
d) Mace CH1..........- Shoots out a mace on a chain. Supports Chain Maces.
e) Blade SR3.........- This is a black market edition of the SR1 and SR2. It shoots out 3 blades in a vertical '\|/' formation. It also supports Broad swords. Speeds: short: 3, long: 3, broad: 2. Counts as -2 on your sword counter.
f) Failerang.........- Jazz will throw the boomerang. The boomerang very weakly seeks out a target, the only downside is that you have to wait for the boomerang to return. A 'Speed Hack' can make the boomerang return faster.

Ammo
g) Short swords......- Damage: 1. (Push: 1.5). Short, weak swords used in specialized guns.
h) Long swords.......- Damage: 2. (Push: 3). Stronger, and longer than the short sword.
i) Broad swords......- Damage: 3. Wide, long, heavy and strong, these black market swords are the best way to go 'medevil' on an enemy.
j) Chain Mace........- Damage: 2. A weaker form of the Flailerang which can be rapidly shot out of a gun that supports it.
k) Boomerang.........- Damage: 3.

Upgrades
l) OEM Speed Hack....- This powerup makes the Flailerang move faster.
m) Defense Mechanism.- This black market addon turn the swords into sheilds which push enemies away instead of hurting them. Only compatible with the blaster.


---| 9. Electro Blaster   |--------

Weapons
a) Basic Blaster.....- Supports normal ammmo (and supercharged ammo too with the Interface update).
b) PlasmaNRGizer.....- Supports normal and supercharged ammo.
c) NitroBlast........- Supports normal and supercharged ammo. Doubles the speed of the used ammo, so they rest longer.
d) 13-36.9D..........- Supports TeraBlast only. Shoots VERY rapidly, but with all this power, you are pushed backwards while shooting!

Ammo
e) Normal ammo.......- Damage: 1, can go through walls.
f) Supercharged ammo.- Damage: 2, can go through enemies.
g) Tera Blast........- Damage: 2, can go through enemies and walls.

Upgrades
h) LightningBlast....- Powerup that can be used on the PlasmaNRGizer to shoot EXTREMELY RAPIDLY. Result is a 'lightning gun'. Be very careful, it can hurt you, too. Every 5 shots will result in -1 on your counter.

   Note..............- Using the normal ammo underwater will cause a 1-damage electric burst for 3 tiles around you. 5 Tiles for supercharged ammo and Tera Blast.
Recommended standard controls for keyboards.
Code:
Standard controls I recommend:

Keyboard 1:
1, 2, 3, 4, 5, 6, 7, 8, 9.- Choose the type (Blaster, Bouncer, etc.).
Number of current type....- If you press the number of the type that you are using, the weapon changes (Blaster, BBT-21, etc.).
Backspace.................- You can choose the used ammo with Backspace. Of course, you can only switch to ammo the current weapon supports.
Shift (both)..............- You can use the left or right shift to shoot. Of course, it is better to make it possible to change this key.
Ctrl (right)..............- Jump. Of course, it is better to make it possible to change this key.
Up, left, down and right..- Walk. Of course, it is better to make it possible to change these keys.
Enter.....................- Run. Of course it is better to make it possible to change this key.
Space.....................- List of available weapon upgrades and tools. Will pause the game, so you have time to turn them on/off. Of course, it is better to make it possible to change this key.

Keyboard 2:
F1 to F9..................- Choose the type (Blaster, Bouncer, etc.).
Button of current type....- If you press the number of the type that you are using, the weapon changes (Blaster, BBT-21, etc.).
S.........................- You can choose the used ammo with Backspace. Of course, you can only switch to ammo the current weapon supports.
A.........................- You can use the left or right shift to shoot. Of course, it is better to make it possible to change this key.
F.........................- Jump. Of course, it is better to make it possible to change this key.
Y, G, H and J.............- Walk. Of course, it is better to make it possible to change these keys.
D.........................- Run. Of course it is better to make it possible to change this key.
Tab.......................- List of available weapon upgrades and tools. Will pause the game, so you have time to turn them on/off. Of course, it is better to make it possible to change this key.
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Last edited by Jerrythabest; Sep 6, 2005 at 07:22 AM.