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Stijn

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Joined: Mar 2001

Posts: 6,968

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Oct 10, 2005, 01:54 PM
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Quote:
Originally Posted by Me a long tima go
-MORE JCS OPTIONS. I WANT: / I WANT TO BE ABLE TO:
- Select with how much hearts the player starts
- Select the standard playing character
- More text strings :P
- Easier way to format and color your text
- More animation tiles, if possible
- Multiple events on one tile, if possible
- Customize enemies (how many hits it takes to destroy them, how many points they get you, how many damage they do to you)
- Select the number of gems that earns you an extra live at the level exit
- Make bonus/secret levels less buggy and easier to work with
- Add a "Medium" difficulty level in the event properties window, and change the dropdownbox to checkboxes (so you can select multiple difficulties an event appears on, not just one)
- Make no fire zone work in singleplayer
- Add a spelling check to the text string thingy
- Set how many tiles a spring moves you up
- Customize hotkeys
- A button that brings up a file browser where you can select the music, instead of that dodgy text field where you have to fill in the filename manually
- A somewhat easier way to set the angle a trigger rock falls on (like a window with axis where you can simply drag a line to the correct angle)
- Ambient sound selector
- Choose how long a shield lasts and how much damage your Whammo Ammo does
- More 1337 light effects
- More "auto-morph" events (not just jazz>frog and frog>jazz)
- Disable or enable (certain) cheats for a level
- Easy color selector for the textured background (though I don't need that :P)
- More background/layer movement effects
- Time limits for SP and MP levels, perform certain actions if a certain amount of points/gems is reached
- Sprite movement scripting (though this might be very difficult to make, it would be extremely cool)
- Choose how many hearts a carrot gives you back
- Customize weapons for each levels: for example, an option that prevents TNT form destroying all blocks, an option that sets the amount of damage a weapon does, etc
- More triggers and warps, and something that keeps track of which trigger/warp IDs you already used :P
- Resize the JCS window parts horizontally
- In case a level has multiple bosses, you should be able to select which one is the final boss for the level (e.g. the one that lets you finish it)

IN JJ2 ITSELF, FIX:
- Co-op mode
- The easy way of killing bosses by buttstomping/kicking
- The fact that you're invincible while buttstomping (at least most of the time)
- JJ2 crashing because of various reasons (flipepd trigger sceneries, too much sprites etc. JJ2 could also just go back to tge main menu without crashing your PC)
- The Bubba boss jumping out of the level
- Lori not being able to grab copters
- Seekers going to the wrong spot (especially in MP)
- Events not falling down when a trigger removes the masks they're standing on
- The esc-thing with the chat
- Dodgy team chat
- The CTF bug :P
- The Rocket turtle, though I have no idea how
- Non working events, like:
- Fast Feet (should increase your running speed for X time)
- Purple gem (should actually give you gems that show up when the levels end)
- Slide (some sort of belt which lets you move with the same speed you had when you stepped on it)
- Stop Enemy should work with all enemies
- Add monitors for the Laser shield and the TNT powerup (though I don't know how a TNT powerup would benefit you)
- The "scenery" events should work (which would probably need tweaked palettes for most tilesets, but whatever)
- The "bonus warp" event should work with any amount of coins
- Remove events that don't have a sprite and don't modify the gameplay (like the "dim light" event) or fix them
- Add an event that does not modify the gameplay but is just a sprite (like MCE's or the stopwatch event). You should be abel to choose which sprite it uses

AND ALSO ADD:
- A "limit y-scrolling" event
- "enable y-scrolling" and "enable x-scrolling" events (they would act as the opposite of the "limit scrolling" events)
- A time limit for Race (player who has travelled the longest distance wins when time's up)
- An instant death event
- An "empty box event" that could contain whatever you want
- Multiple bosses in one level
- More advanced HUD (for example, the F9 players list could be made easier to read and it could contain some more information)
- A layer that hides the player's name and all other HUD elements, plus the text
- More server options, like these: (all options can be disabled :P)
- Make chatting/idle players invincible
- [In-game Project Controller functions]
- Disable certain events
- Co-op and Race should be selectable game types
- Easier level chooser
- The abilty to choose Devan as a character, after beating the Single Player
- Custom cutscenes, between levels
- More supported music formats (if possible)
- Auto-update (if needed)
- More advanced Home Cooked Level browser (filters for gametype, more than 256 levels etcetera)
- "Favourite" Home-Cooked levels (easy to choose)
- J2E maker for free :P, and the abilty to disable J2E's so they wont show up on the list
- A macro recorder (you know, the demos) that has less bugs and is easier to control (also, if possible, a .avi-exporter for the demos)
That's all for now >)
Probably full of grammar and spelling errors, but whatever.
Maybe I'll add more tomorrow or something.