May I suggest thinking of a story BEFORE creating levels?
As for a story, do something SICKENING!
Like, my story. Well, you know it. Spaz got phonecalls from 'Devan' *cough cough* and all of a sudden, Jazz gets 'evil' *cough cough* and then you have to unravel the mystery. I hope the 'coughs' didn't gave away TOO much info...
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