I agree with Newspaz -- making levels from scratch is not only complicated, but cumbersome. Levelnames need to correspond to the tileset they use and injecting stuff and making masks from scratch is just outrageous. Albeit we've shown that level making is actually possible, in practicality it's not necessary. I could just make a button that clears the level leaving all events and other injectable stuff saved. Like, when starting a new level, you choose an old existing level to overwrite...
Just ideas.
I need more input, because my enthusiasm wanes if I'm not given ideas.
[Edit]
Came up with some more ideas...
1) Show event names on screen - Done
2) Add a more simplistic "New Level" option that uses existing levels to create new ones - Done
3) Seperate the tileset and main window into two windows
4) Fix up music and sounds so they play properly - Done
5) Choosing events and editing events should be two seperate functions - Done
6) Making events should be made simple with named animations and allowing special slots to easily recognize your own custom event.
Last edited by AtomicFeline; Oct 23, 2005 at 01:13 AM.
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