That's nice and all, but not really true.
I guess we all naturally agree that gameplay is more important than eyecandy. Duh.
But eyecandy IS important to make a level good, because it's a major factor in how playing it feels. A good comparison is music. If you had to play a level that's really awesome except that it features the most annoying "bleep-bleep" music ever, wouldn't that make playing it a quite less pleasent experience? On the other hand, you can turn music off. That will either become boring, or not.
It's the exact same with graphics. I've never played "Bilsy's Revenge?", but the "WACKO!!!" example doesn't really work because the blocks that were used probably at least look okay... meaning that the level's eyecandy is simple, not ugly. Big, fat difference, since simplicity can be awesome. Better than fancy, distracting eyecandy in many cases.
Pageclaim in the name of aesthetic values!
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